basic_simulator build should be Ok...this time.
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-2
@@ -95,7 +95,7 @@ struct T_header;
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#define T_ID(x) ((struct T_header *)(uintptr_t)(x))
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#define T_ID(x) ((struct T_header *)(uintptr_t)(x))
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/* T macro tricks */
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/* T macro tricks */
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extern int T_stdout;
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#define TN(...) TN_N(__VA_ARGS__,33,32,31,30,29,28,27,26,25,24,23,22,21,\
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#define TN(...) TN_N(__VA_ARGS__,33,32,31,30,29,28,27,26,25,24,23,22,21,\
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20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)(__VA_ARGS__)
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20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)(__VA_ARGS__)
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#define TN_N(n0,n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11,n12,n13,n14,n15,n16,n17,\
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#define TN_N(n0,n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11,n12,n13,n14,n15,n16,n17,\
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@@ -110,7 +110,7 @@ typedef struct {
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extern volatile int *T_freelist_head;
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extern volatile int *T_freelist_head;
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extern T_cache_t *T_cache;
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extern T_cache_t *T_cache;
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extern int *T_active;
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/* When running the basic simulator, we may fill the T cache too fast.
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/* When running the basic simulator, we may fill the T cache too fast.
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* Let's not crash if it's full, just wait.
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* Let's not crash if it's full, just wait.
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*/
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*/
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