* update the Openair mobility generator, add steadystatefor RWP, trace-driven mobility, two grid-based mobility models (restricted RWP, and connected domains)
git-svn-id: http://svn.eurecom.fr/openair4G/trunk@5576 818b1a75-f10b-46b9-bf7c-635c3b92a50f
This commit is contained in:
+351
-245
@@ -47,297 +47,392 @@
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#define frand() ((double) rand() / (RAND_MAX+1))
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//#ifndef STANDALONE
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mapping nodes_type[] =
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{
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{"eNB", eNB},
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{"UE", UE},
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{NULL, -1}
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mapping nodes_type[] = {
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{"eNB", eNB}
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,
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{"UE", UE}
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,
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{NULL, -1}
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};
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mapping nodes_status[] =
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{
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{"sleeping", 0},
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{"moving", 1},
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{NULL, -1}
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mapping nodes_status[] = {
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{"sleeping", 0}
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,
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{"moving", 1}
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,
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{NULL, -1}
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};
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mapping mob_type[] =
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{
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{"STATIC", STATIC},
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{"RWP", RWP},
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{"RWALK", RWALK},
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{"TRACE", TRACE},
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{"SUMO", SUMO},
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{NULL, -1}
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mapping mob_type[] = {
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{"STATIC", STATIC}
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,
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{"RWP", RWP}
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,
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{"RWALK", RWALK}
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,
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{"TRACE", TRACE}
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,
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{"SUMO", SUMO}
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,
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{NULL, -1}
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};
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//#endif
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NodePtr create_node(void) {
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NodePtr ptr;
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ptr = calloc(1, sizeof(node_struct));
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return ptr;
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node_struct *
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create_node (void)
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{
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node_struct *ptr;
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ptr = calloc (1, sizeof (node_struct));
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return ptr;
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}
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void delete_node(NodePtr node) {
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free(node->mob);
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void
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delete_node (node_struct * node)
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{
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free (node->mob);
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node->mob = NULL;
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free(node);
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free (node);
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}
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double randomGen(double a, double b){
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double
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randomgen (double a, double b)
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{
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return ( rand()/(double)RAND_MAX ) * (b-a) + a;
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return (rand () / (double) RAND_MAX) * (b - a) + a;
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}
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MobilityPtr create_mobility(void) {
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MobilityPtr ptr;
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ptr = calloc(1, sizeof(mobility_struct));
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return ptr;
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mobility_struct *
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create_mobility (void)
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{
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mobility_struct *ptr;
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ptr = calloc (1, sizeof (mobility_struct));
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return ptr;
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}
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Node_list add_entry(NodePtr node, Node_list Node_Vector){
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Node_list entry = malloc(sizeof(node_list_struct));
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entry->node = node;
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entry->next = NULL;
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if (Node_Vector == NULL) {
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// LOG_D(OMG, "\nempty Node_list");
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//LOG_D(OMG, "\nadded elmt ID %d\n", entry->node->ID);
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return entry;
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node_list *
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add_entry (node_struct * node, node_list * node_vector_end)
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{
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node_list *entry = malloc (sizeof (struct node_list_struct));
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entry->node = node;
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entry->next = NULL;
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if (node_vector_end == NULL)
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{
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return entry;
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}
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else {
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Node_list tmp = Node_Vector;
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while (tmp->next != NULL){
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tmp = tmp->next;
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}
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tmp->next = entry;
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//LOG_D(OMG, "\nnon empty Node_list");
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//LOG_D(OMG, "added elmt ID %d\n", entry->node->ID);
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return Node_Vector;
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else
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{
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node_list *tmp = node_vector_end;
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tmp->next = entry;
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}
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return entry;
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}
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Node_list remove_node_entry(NodePtr node, Node_list Node_Vector){
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Node_list list = Node_Vector;
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Node_list tmp, toRemove;
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if (list == NULL){
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return NULL;
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}
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if(list->node->ID == node->ID) {
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// TODO delete the entry
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toRemove = list;
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LOG_D(OMG,"removed entry for node %d \n",list->node->ID);
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if(list->next ==NULL) {
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Node_Vector = NULL;
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return NULL;
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node_list *
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remove_node_entry (node_struct * node, node_list * node_vector)
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{
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node_list *list = node_vector;
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node_list *tmp, *toremove;
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if (list == NULL)
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{
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return NULL;
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}
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else {
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Node_Vector = list->next;
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if (list->node->id == node->id)
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{
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// TODO delete the entry
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toremove = list;
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LOG_D (OMG, "removed entry for node %d \n", list->node->id);
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if (list->next == NULL)
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{
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node_vector = NULL;
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return NULL;
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}
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else
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{
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node_vector = list->next;
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}
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}
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}
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else{
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while (list->next !=NULL) {
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tmp = list;
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if(list->next->node->ID == node->ID) {
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toRemove = tmp; // TODO delete the entry
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tmp = list->next->next;
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if(tmp !=NULL) {
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list->next = tmp;
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}
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else{
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list->next = NULL;
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}
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}
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}
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}
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return Node_Vector;
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else
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{
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while (list->next != NULL)
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{
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tmp = list;
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if (list->next->node->id == node->id)
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{
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toremove = tmp; // TODO delete the entry
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tmp = list->next->next;
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if (tmp != NULL)
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{
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list->next = tmp;
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}
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else
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{
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list->next = NULL;
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}
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}
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}
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}
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return node_vector;
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}
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// display list of nodes
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void display_node_list(Node_list Node_Vector){
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Node_list tmp = Node_Vector;
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while ((tmp != NULL) &&
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(tmp->node != NULL)){
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LOG_I(OMG,"[%s][%s] Node of ID %d is %s. Now, it is at location (%.3f, %.3f)\n",
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map_int_to_str(mob_type, tmp->node->generator),
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map_int_to_str(nodes_type, tmp->node->type),
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tmp->node->ID,
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map_int_to_str(nodes_status, tmp->node->mobile),
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tmp->node->X_pos,
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tmp->node->Y_pos );
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void
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display_node_list (node_list * node_vector)
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{
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node_list *tmp = node_vector;
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if (tmp == NULL)
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{
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#ifdef STANDALONE
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printf ("Empty Node_list\n");
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#else
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LOG_I (OMG, "Empty Node_list\n");
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#endif
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}
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while (tmp != NULL)
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{
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/*LOG_I(OMG,"[%s][%s] Node of ID %d is %s. Now, it is at location (%.3f, %.3f)\n",
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map_int_to_str(mob_type, tmp->node->generator),
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map_int_to_str(nodes_type, tmp->node->type),
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tmp->node->ID,
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map_int_to_str(nodes_status, tmp->node->mobile),
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tmp->node->X_pos,
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tmp->node->Y_pos ); */
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LOG_I (OMG, "[%s %d][%s] \t at (%.3f, %.3f)\n",
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map_int_to_str(nodes_type, tmp->node->type),
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tmp->node->id,
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map_int_to_str(mob_type, tmp->node->generator),
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tmp->node->x_pos, tmp->node->y_pos);
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// two options: view node mobility of one node during the entire simulation or just a snapshot of all nodes for different timestamps
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// note:gnu plot requiredifferent files for each timestamp
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//use a python script to postprocess the positions, check the
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// support: view node mobility of one node during the entire simulation OR only one snapshot
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LOG_F(OMG,"%d; %.3f; %.3f; %.3f\n",
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tmp->node->id,
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tmp->node->x_pos, tmp->node->y_pos);
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//LOG_I(OMG, "node number %d\tstatus(fix/mobile) %d\tX_pos %.2f\tY_pos %.2f\tnode_type(eNB, UE)%d\t", tmp->node->ID,tmp->node->mobile, tmp->node->X_pos,tmp->node->Y_pos, tmp->node->type);
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//LOG_I(OMG, "node number %d\tstatus(fix/mobile) %d\tX_pos %.2f\tY_pos %.2f\tnode_type(eNB, UE)%d\t", tmp->node->ID,tmp->node->mobile, tmp->node->X_pos,tmp->node->Y_pos, tmp->node->type);
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//LOG_D(OMG, "mob->X_from %.3f\tmob->Y_from %.3f\tmob->X_to %.3f\tmob->Y_to %.3f\t", tmp->node->mob->X_from,tmp->node->mob->Y_from, tmp->node->mob->X_to, tmp->node->mob->Y_to );
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tmp = tmp->next;
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}
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}
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void display_node_position(int ID, int generator, int type, int mobile, double X, double Y){
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LOG_I(OMG,"[%s][%s] Node of ID %d is %s. Now, it is at location (%.2f, %.2f) \n",
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map_int_to_str(mob_type, generator),
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map_int_to_str(nodes_type, type),
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ID,
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map_int_to_str(nodes_status, mobile),
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X,
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Y
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);
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void
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display_node_position (int id, int generator, int type, int mobile, double x,
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double y)
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{
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LOG_I (OMG,
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"[%s][%s] Node of ID %d is %s. Now, it is at location (%.2f, %.2f) \n",
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map_int_to_str (mob_type, generator), map_int_to_str (nodes_type,
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type), id,
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map_int_to_str (nodes_status, mobile), x, y);
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}
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Node_list filter(Node_list Vector, int node_type){
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Node_list tmp1, tmp2;
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tmp1 = Vector;
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node_list *
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filter (node_list * vector, int node_type)
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{
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node_list *tmp1, *tmp2;
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tmp1 = vector;
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tmp2 = NULL;
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while (tmp1 != NULL){
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if (tmp1->node->type == node_type){
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tmp2 = add_entry(tmp1->node, tmp2);
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while (tmp1 != NULL)
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{
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if (tmp1->node->type == node_type)
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{
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tmp2 = add_entry (tmp1->node, tmp2);
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}
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tmp1 = tmp1->next;
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}
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tmp1 = tmp1->next;
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}
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return tmp2;
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}
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void delete_node_entry(Node_list entry) {
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NodePtr node = entry->node;
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delete_node(node);
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entry->node = NULL;
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free(entry);
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void
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delete_node_entry (node_list * entry)
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{
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node_struct *node = entry->node;
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delete_node (node);
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entry->node = NULL;
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free (entry);
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}
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Node_list remove_node(Node_list list, int nID, int node_type){
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node_list *
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remove_node (node_list * list, int nid, int node_type)
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{
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int found;
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Node_list current, previous;
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node_list *current, *previous;
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//int cond=0;
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//int i=0;
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if (list == NULL){
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found = 1; //false
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return NULL;
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}
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else{ //start search
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current = list;
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while ((current != NULL) && ((current->node->ID != nID) || (current->node->type != node_type ))){
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previous = current; // previous hobbles after
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current = current->next;
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}
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//holds: current = NULL or type != node_type or.., but not both
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if (current ==NULL) {
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found= 1 ;
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LOG_E(OMG," Element to remove is not found\n ");
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if (list == NULL)
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{
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found = 1; //false
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return NULL;
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} //value not found
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else{
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found = 0; // true value found
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if (current == list) {
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list = current->next;
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LOG_D(OMG,"Element to remove is found at beginning\n");
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}
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else {
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previous->next = current->next;
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}
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delete_node_entry(current); // freeing memory
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current = NULL;
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}
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return list;
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}
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}
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||||
|
||||
int length(char* s){
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int count = 0;
|
||||
while(s[count] != '\0'){
|
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++count;
|
||||
else
|
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{ //start search
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current = list;
|
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while ((current != NULL)
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&& ((current->node->id != nid)
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|| (current->node->type != node_type)))
|
||||
{
|
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previous = current; // previous hobbles after
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current = current->next;
|
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}
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return count;
|
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//holds: current = NULL or type != node_type or.., but not both
|
||||
if (current == NULL)
|
||||
{
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||||
found = 1;
|
||||
LOG_E (OMG, " Element to remove is not found\n ");
|
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return NULL;
|
||||
} //value not found
|
||||
else
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||||
{
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found = 0; // true value found
|
||||
if (current == list)
|
||||
{
|
||||
list = current->next;
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||||
LOG_D (OMG, "Element to remove is found at beginning\n");
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||||
}
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||||
|
||||
else
|
||||
{
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||||
previous->next = current->next;
|
||||
|
||||
}
|
||||
delete_node_entry (current); // freeing memory
|
||||
current = NULL;
|
||||
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
NodePtr find_node(Node_list list, int nID, int node_type){
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||||
|
||||
int
|
||||
length (char *s)
|
||||
{
|
||||
int count = 0;
|
||||
while (s[count] != '\0')
|
||||
{
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
node_struct *
|
||||
find_node (node_list * list, int nid, int node_type)
|
||||
{
|
||||
|
||||
int found;
|
||||
Node_list current;
|
||||
|
||||
if (list == NULL){
|
||||
printf(" Node_LIST for nodeID %d is NULL \n ",nID);
|
||||
return NULL;
|
||||
}
|
||||
else{ //start search
|
||||
current = list;
|
||||
while ((current != NULL) && ((current->node->ID != nID) || (current->node->type != node_type ))){
|
||||
current = current->next;
|
||||
node_list *current;
|
||||
|
||||
if (list == NULL)
|
||||
{
|
||||
printf (" Node_LIST for nodeID %d is NULL \n ", nid);
|
||||
return NULL;
|
||||
}
|
||||
//holds: current = NULL or type != node_type or.., but not both
|
||||
if (current ==NULL) {
|
||||
found= 1 ;
|
||||
LOG_D(OMG," Element to find in Node_Vector with ID: %d could not be found\n ",nID);
|
||||
else
|
||||
{ //start search
|
||||
current = list;
|
||||
while ((current != NULL)
|
||||
&& ((current->node->id != nid)
|
||||
|| (current->node->type != node_type)))
|
||||
{
|
||||
current = current->next;
|
||||
}
|
||||
//holds: current = NULL or type != node_type or.., but not both
|
||||
if (current == NULL)
|
||||
{
|
||||
found = 1;
|
||||
LOG_D (OMG,
|
||||
" Element to find in Node_Vector with ID: %d could not be found\n ",
|
||||
nid);
|
||||
return NULL;
|
||||
} //value not found
|
||||
else
|
||||
{
|
||||
//printf(" found a node for nodeID %d \n ",nID);
|
||||
return current->node;
|
||||
}
|
||||
return NULL;
|
||||
} //value not found
|
||||
else{
|
||||
//printf(" found a node for nodeID %d \n ",nID);
|
||||
return current->node;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
Node_list clear_node_list(Node_list list) {
|
||||
Node_list tmp;
|
||||
node_list *
|
||||
clear_node_list (node_list * list)
|
||||
{
|
||||
node_list *tmp;
|
||||
|
||||
if (list == NULL){
|
||||
return NULL;
|
||||
}
|
||||
else{
|
||||
while (list->next !=NULL) {
|
||||
tmp = list;
|
||||
list = list->next;
|
||||
delete_node_entry(tmp);
|
||||
}
|
||||
delete_node_entry(list); // clearing the last one
|
||||
}
|
||||
if (list == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (list->next != NULL)
|
||||
{
|
||||
tmp = list;
|
||||
list = list->next;
|
||||
delete_node_entry (tmp);
|
||||
}
|
||||
delete_node_entry (list); // clearing the last one
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// TODO rewrite this part...not working correctly
|
||||
Node_list reset_node_list(Node_list list) {
|
||||
Node_list tmp;
|
||||
Node_list last = list;
|
||||
if (list == NULL){
|
||||
//printf("Node_list is NULL\n");
|
||||
return NULL;
|
||||
}
|
||||
else{
|
||||
while (list->next !=NULL) {
|
||||
tmp = list;
|
||||
list = list->next;
|
||||
tmp->node = NULL;
|
||||
//free(tmp);
|
||||
}
|
||||
list->node = NULL; // clearing the last one | JHNOTE: dangerous here: the pointer is not NULL, but node is...that leads to segfault...
|
||||
//free(last);
|
||||
}
|
||||
node_list *
|
||||
reset_node_list (node_list * list)
|
||||
{
|
||||
node_list *tmp;
|
||||
node_list *last = list;
|
||||
if (list == NULL)
|
||||
{
|
||||
//printf("Node_list is NULL\n");
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (list->next != NULL)
|
||||
{
|
||||
tmp = list;
|
||||
list = list->next;
|
||||
tmp->node = NULL;
|
||||
//free(tmp);
|
||||
}
|
||||
list->node = NULL; // clearing the last one | JHNOTE: dangerous here: the pointer is not NULL, but node is...that leads to segfault...
|
||||
//free(last);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
// TODO rewrite this part...not working correctly
|
||||
String_list clear_String_list(String_list list) {
|
||||
String_list tmp;
|
||||
string_list *
|
||||
clear_string_list (string_list * list)
|
||||
{
|
||||
string_list *tmp;
|
||||
|
||||
if (list == NULL){
|
||||
return NULL;
|
||||
}
|
||||
else{
|
||||
while (list->next !=NULL) {
|
||||
tmp = list;
|
||||
list = list->next;
|
||||
free(tmp->string);
|
||||
tmp->string = NULL;
|
||||
free(tmp);
|
||||
}
|
||||
list->string = NULL; // clearing the last one | JHNOTE: dangerous here: the pointer is not NULL, but node is...that leads to segfault...
|
||||
}
|
||||
if (list == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (list->next != NULL)
|
||||
{
|
||||
tmp = list;
|
||||
list = list->next;
|
||||
free (tmp->string);
|
||||
tmp->string = NULL;
|
||||
free (tmp);
|
||||
}
|
||||
list->string = NULL; // clearing the last one | JHNOTE: dangerous here: the pointer is not NULL, but node is...that leads to segfault...
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
@@ -347,32 +442,43 @@ String_list clear_String_list(String_list list) {
|
||||
* with string value NULL
|
||||
*/
|
||||
/* map a string to an int. Takes a mapping array and a string as arg */
|
||||
int map_str_to_int(mapping *map, const char *str){
|
||||
while (1) {
|
||||
if (map->name == NULL) {
|
||||
return(-1);
|
||||
}
|
||||
if (!strcmp(map->name, str)) {
|
||||
return(map->value);
|
||||
}
|
||||
map++;
|
||||
int
|
||||
map_str_to_int (mapping * map, const char *str)
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
if (map->name == NULL)
|
||||
{
|
||||
return (-1);
|
||||
}
|
||||
if (!strcmp (map->name, str))
|
||||
{
|
||||
return (map->value);
|
||||
}
|
||||
map++;
|
||||
}
|
||||
}
|
||||
|
||||
/* map an int to a string. Takes a mapping array and a value */
|
||||
char *map_int_to_str(mapping *map, int val) {
|
||||
while (1) {
|
||||
if (map->name == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
if (map->value == val) {
|
||||
return map->name;
|
||||
}
|
||||
map++;
|
||||
char *
|
||||
map_int_to_str (mapping * map, int val)
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
if (map->name == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
if (map->value == val)
|
||||
{
|
||||
return map->name;
|
||||
}
|
||||
map++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user