first version of the generic gui for the tracer

This commit is contained in:
Cedric Roux
2016-04-11 11:18:26 +02:00
parent ee6789cdde
commit 2bb04f0105
18 changed files with 1737 additions and 1 deletions
+206
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#include "gui.h"
#include "gui_defs.h"
#include <stdio.h>
#include <stdlib.h>
static void repack(gui *g, widget *_this)
{
printf("REPACK container %p\n", _this);
struct container_widget *this = _this;
this->hints_are_valid = 0;
return this->common.parent->repack(g, this->common.parent);
}
static void add_child(gui *g, widget *this, widget *child, int position)
{
printf("ADD_CHILD container\n");
widget_add_child_internal(g, this, child, position);
}
static void compute_vertical_hints(struct gui *g,
struct container_widget *this)
{
struct widget_list *l;
int cwidth, cheight;
int allocated_width = 0, allocated_height = 0;
/* get largest width */
l = this->common.children;
while (l) {
l->item->hints(g, l->item, &cwidth, &cheight);
if (cwidth > allocated_width) allocated_width = cwidth;
allocated_height += cheight;
l = l->next;
}
this->hint_width = allocated_width;
this->hint_height = allocated_height;
this->hints_are_valid = 1;
}
static void compute_horizontal_hints(struct gui *g,
struct container_widget *this)
{
struct widget_list *l;
int cwidth, cheight;
int allocated_width = 0, allocated_height = 0;
/* get largest height */
l = this->common.children;
while (l) {
l->item->hints(g, l->item, &cwidth, &cheight);
if (cheight > allocated_height) allocated_height = cheight;
allocated_width += cwidth;
l = l->next;
}
this->hint_width = allocated_width;
this->hint_height = allocated_height;
this->hints_are_valid = 1;
}
static void vertical_allocate(gui *_gui, widget *_this,
int x, int y, int width, int height)
{
printf("ALLOCATE container vertical %p\n", _this);
int cy = 0;
int cwidth, cheight;
struct gui *g = _gui;
struct container_widget *this = _this;
struct widget_list *l;
if (this->hints_are_valid == 1) goto hints_ok;
compute_vertical_hints(g, this);
hints_ok:
this->common.x = x;
this->common.y = y;
this->common.width = width;
this->common.height = height;
/* allocate */
l = this->common.children;
while (l) {
l->item->hints(g, l->item, &cwidth, &cheight);
l->item->allocate(g, l->item, this->common.x, this->common.y + cy,
//this->hint_width, cheight);
width, cheight);
cy += cheight;
l = l->next;
}
if (cy != this->hint_height) ERR("reachable?\n");
}
static void horizontal_allocate(gui *_gui, widget *_this,
int x, int y, int width, int height)
{
printf("ALLOCATE container horizontal %p\n", _this);
int cx = 0;
int cwidth, cheight;
struct gui *g = _gui;
struct container_widget *this = _this;
struct widget_list *l;
if (this->hints_are_valid == 1) goto hints_ok;
compute_horizontal_hints(g, this);
hints_ok:
this->common.x = x;
this->common.y = y;
this->common.width = width;
this->common.height = height;
/* allocate */
l = this->common.children;
while (l) {
l->item->hints(g, l->item, &cwidth, &cheight);
l->item->allocate(g, l->item, this->common.x + cx, this->common.y,
cwidth, this->hint_height);
cx += cwidth;
l = l->next;
}
if (cx != this->hint_width) ERR("reachable?\n");
}
static void vertical_hints(gui *_gui, widget *_w, int *width, int *height)
{
printf("HINTS container vertical %p\n", _w);
struct gui *g = _gui;
struct container_widget *this = _w;
if (this->hints_are_valid) {
*width = this->hint_width;
*height = this->hint_height;
return;
}
compute_vertical_hints(g, this);
*width = this->hint_width;
*height = this->hint_height;
}
static void horizontal_hints(gui *_gui, widget *_w, int *width, int *height)
{
printf("HINTS container horizontal %p\n", _w);
struct gui *g = _gui;
struct container_widget *this = _w;
if (this->hints_are_valid) {
*width = this->hint_width;
*height = this->hint_height;
return;
}
compute_horizontal_hints(g, this);
*width = this->hint_width;
*height = this->hint_height;
}
static void paint(gui *_gui, widget *_this)
{
printf("PAINT container\n");
struct gui *g = _gui;
struct widget *this = _this;
struct widget_list *l;
l = this->children;
while (l) {
l->item->paint(g, l->item);
l = l->next;
}
}
widget *new_container(gui *_gui, int vertical)
{
struct gui *g = _gui;
struct container_widget *w;
glock(g);
w = new_widget(g, CONTAINER, sizeof(struct container_widget));
w->vertical = vertical;
w->hints_are_valid = 0;
w->common.paint = paint;
w->common.add_child = add_child;
w->common.repack = repack;
if (vertical) {
w->common.allocate = vertical_allocate;
w->common.hints = vertical_hints;
} else {
w->common.allocate = horizontal_allocate;
w->common.hints = horizontal_hints;
}
gunlock(g);
return w;
}