Actor model imlementation
Add actor library which implements the Actor model (see https://en.wikipedia.org/wiki/Actor_model).
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/*
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* Licensed to the OpenAirInterface (OAI) Software Alliance under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The OpenAirInterface Software Alliance licenses this file to You under
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* the OAI Public License, Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.openairinterface.org/?page_id=698
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*-------------------------------------------------------------------------------
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* For more information about the OpenAirInterface (OAI) Software Alliance:
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* contact@openairinterface.org
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*/
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#ifndef ACTOR_H
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#define ACTOR_H
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#include "thread-pool.h"
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#define INIT_ACTOR(ptr, name, core_affinity) init_actor((Actor_t *)ptr, name, core_affinity);
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#define DESTROY_ACTOR(ptr) destroy_actor((Actor_t *)ptr);
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#define SHUTDOWN_ACTOR(ptr) shutdown_actor((Actor_t *)ptr);
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typedef struct Actor_t {
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notifiedFIFO_t fifo;
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bool terminate;
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pthread_t thread;
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} Actor_t;
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/// @brief Initialize the actor. Starts actor thread
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/// @param actor
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/// @param name Actor name. Thread name will be derived from it
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/// @param core_affinity Core affinity. Specify -1 for no affinity
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void init_actor(Actor_t *actor, const char *name, int core_affinity);
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/// @brief Destroy the actor. Free the memory, stop the thread.
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/// @param actor
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void destroy_actor(Actor_t *actor);
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/// @brief Gracefully shutdown the actor, letting all tasks previously started finish
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/// @param actor
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void shutdown_actor(Actor_t *actor);
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#endif
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