Add fsn lib to simplify frame/slot handling
Refactor existing code, and harmonize interface. Add a couple of tests. Signed-off-by: Robert Schmidt <robert.schmidt@openairinterface.org>
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/*
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* SPDX-License-Identifier: LicenseRef-CSSL-1.0
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*/
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#include <gtest/gtest.h>
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extern "C" {
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#include "fsn.h"
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}
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TEST(fsn, test_mu0_fsn_add) {
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fsn_t current = {123, 5, 0};
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fsn_t next = current;
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next = fsn_add_delta(next, 12);
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EXPECT_EQ(next.f, 124);
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EXPECT_EQ(next.s, 7);
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EXPECT_EQ(next.mu, 0);
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next = fsn_add_delta(next, 10);
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EXPECT_EQ(next.f, 125);
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EXPECT_EQ(next.s, 7);
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EXPECT_EQ(next.mu, 0);
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next = fsn_add_delta(next, 10 * 1024);
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EXPECT_EQ(next.f, 125);
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EXPECT_EQ(next.s, 7);
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EXPECT_EQ(next.mu, 0);
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}
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TEST(fsn, test_mu0_get_diff) {
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fsn_t current = {123, 5, 0};
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fsn_t next = fsn_add_delta(current, 12);
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int diff;
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diff = fsn_get_diff(current, next);
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EXPECT_EQ(diff, -12);
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diff = fsn_get_diff(next, current);
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EXPECT_EQ(diff, 12);
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}
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TEST(fsn, test_mu0_get_max) {
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fsn_t current = {123, 5, 0};
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fsn_t next = {125, 7, 0};
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fsn_t max = fsn_get_max(current, next);
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EXPECT_EQ(max.f, next.f);
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EXPECT_EQ(max.s, next.s);
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EXPECT_EQ(max.mu, next.mu);
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}
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TEST(fsn, test_mu0_equal) {
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fsn_t a = {123, 5, 0};
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fsn_t b = a;
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fsn_t c = {123, 6, 0};
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EXPECT_TRUE(fsn_equal(a, b));
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EXPECT_FALSE(fsn_equal(a, c));
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}
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TEST(fsn, test_mu0_in_the_past) {
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fsn_t a = {0, 0, 0};
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fsn_t n = {100, 9, 0};
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fsn_t b_bef = {511, 9, 0};
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fsn_t b_ex = {512, 0, 0};
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fsn_t b_aft = {512, 1, 0};
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// a is in the past of n
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EXPECT_TRUE(fsn_in_the_past(a, n));
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// similarly, a is in the past of b_bef
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EXPECT_TRUE(fsn_in_the_past(a, b_bef));
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// difference "to both sides" is 512 frames, so we consider a still in the
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// past of b_ex
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EXPECT_TRUE(fsn_in_the_past(a, b_ex));
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// (b_aft - a) < (a - b_aft) => b_aft is in the past of a because of
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// wrap-around
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EXPECT_TRUE(fsn_in_the_past(b_aft, a));
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}
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int main(int argc, char** argv)
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{
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testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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