- Fix: avoid infinite loop on mulitcast read thread if no data to read
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/*******************************************************************************
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Eurecom OpenAirInterface 2
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Copyright(c) 1999 - 2010 Eurecom
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This program is free software; you can redistribute it and/or modify it
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under the terms and conditions of the GNU General Public License,
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version 2, as published by the Free Software Foundation.
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This program is distributed in the hope it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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The full GNU General Public License is included in this distribution in
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the file called "COPYING".
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Contact Information
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Openair Admin: openair_admin@eurecom.fr
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Openair Tech : openair_tech@eurecom.fr
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Forums : http://forums.eurecom.fsr/openairinterface
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Address : Eurecom, 2229, route des crêtes, 06560 Valbonne Sophia Antipolis, France
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*******************************************************************************/
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/*! \file communicationthread.h
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* \brief this thread is to process the communication between the simulator and the visualisor
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* \author M. Mosli
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* \date 2012
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* \version 0.1
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* \company Eurecom
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* \email: mosli@eurecom.fr
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*/
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#ifndef COMMUNICATIONTHREAD_H
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#define COMMUNICATIONTHREAD_H
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#include <QThread>
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#include <QDebug>
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#include <QTextEdit>
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#include "mywindow.h"
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#include "structures.h"
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class CommunicationThread : public QThread
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{
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Q_OBJECT
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public:
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CommunicationThread(MyWindow* window);
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signals:
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void newData(QString data, int frame);
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void newPosition();
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void endOfTheSimulation();
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private:
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void run();
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MyWindow* window;
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};
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#endif // COMMUNICATIONTHREAD_H
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