Use DL actor for UE_dl_processing instead of thread pool

This commit is contained in:
Bartosz Podrygajlo
2024-11-27 18:15:30 +01:00
parent 3b7c29f2d3
commit 6bd50d6e5a
3 changed files with 6 additions and 1 deletions
+3
View File
@@ -497,6 +497,9 @@ int main(int argc, char **argv)
UE[CC_id]->sl_mode = get_softmodem_params()->sl_mode;
init_actor(&UE[CC_id]->sync_actor, "SYNC_", -1);
for (int i = 0; i < NUM_DL_ACTORS; i++) {
init_actor(&UE[CC_id]->dl_actors[i], "DL_", -1);
}
init_nr_ue_vars(UE[CC_id], inst);
if (UE[CC_id]->sl_mode) {