Use DL actor for UE_dl_processing instead of thread pool
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@@ -83,6 +83,7 @@
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#define bzero(s,n) (memset((s),0,(n)))
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/// suppress compiler warning for unused arguments
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#define UNUSED(x) (void)x;
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#define NUM_DL_ACTORS 2
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#include "impl_defs_top.h"
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#include "impl_defs_nr.h"
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@@ -531,6 +532,7 @@ typedef struct PHY_VARS_NR_UE_s {
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sl_nr_sidelink_mode_t sl_mode;
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sl_nr_ue_phy_params_t SL_UE_PHY_PARAMS;
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Actor_t sync_actor;
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Actor_t dl_actors[NUM_DL_ACTORS];
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} PHY_VARS_NR_UE;
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typedef struct {
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