Use DL actor for UE_dl_processing instead of thread pool

This commit is contained in:
Bartosz Podrygajlo
2024-11-27 18:15:30 +01:00
parent 3b7c29f2d3
commit 6bd50d6e5a
3 changed files with 6 additions and 1 deletions
+2
View File
@@ -83,6 +83,7 @@
#define bzero(s,n) (memset((s),0,(n)))
/// suppress compiler warning for unused arguments
#define UNUSED(x) (void)x;
#define NUM_DL_ACTORS 2
#include "impl_defs_top.h"
#include "impl_defs_nr.h"
@@ -531,6 +532,7 @@ typedef struct PHY_VARS_NR_UE_s {
sl_nr_sidelink_mode_t sl_mode;
sl_nr_ue_phy_params_t SL_UE_PHY_PARAMS;
Actor_t sync_actor;
Actor_t dl_actors[NUM_DL_ACTORS];
} PHY_VARS_NR_UE;
typedef struct {