fixes for physical simulators

This commit is contained in:
francescomani
2023-03-27 15:26:52 +02:00
parent f3126586f3
commit 779748579c
7 changed files with 19 additions and 18 deletions
+2 -2
View File
@@ -178,13 +178,13 @@ void rx_func(void *param)
// disactivate PHY stats if UE is inactive for a given number of frames
for (int i = 0; i < MAX_MOBILES_PER_GNB; i++) {
NR_gNB_PHY_STATS_t *stats = &gNB->phy_stats[i];
if(stats->active && (((frame_rx - stats->frame + 1024) % 1024) > NUMBER_FRAMES_PHY_UE_INACTIVE))
if(stats->active && (((frame_tx - stats->frame + 1024) % 1024) > NUMBER_FRAMES_PHY_UE_INACTIVE))
stats->active = false;
}
// disactivate ULSCH structure if it is inactive for a given number of frames
for (int i = 0; i < gNB->max_nb_pusch; i++) {
NR_gNB_ULSCH_t *ulsch = gNB->ulsch[i];
if (ulsch->active && (((frame_rx - ulsch->harq_process->frame + 1024) % 1024) > NUMBER_FRAMES_PHY_UE_INACTIVE))
if (ulsch->active && (((frame_tx - ulsch->harq_process->frame + 1024) % 1024) > NUMBER_FRAMES_PHY_UE_INACTIVE))
ulsch->active = false;
}