Move update_dlsch_buffer() into pf_dl()

This slightly speeds up the scheduler (it e.g., does not need to check
for UEs that have retransmissions), and harmonizes with pf_ul(), which
evaluates (UL) BSR at a similar place within the scheduler.
This commit is contained in:
Robert Schmidt
2025-10-30 23:13:53 +01:00
parent 24399eac2d
commit 916455f027
@@ -687,6 +687,8 @@ static void pf_dl(gNB_MAC_INST *mac,
continue;
}
update_dlsch_buffer(pp_pdsch->frame, pp_pdsch->slot, UE);
/* Check DL buffer and skip this UE if no bytes and no TA necessary */
if (sched_ctrl->num_total_bytes == 0 && frame != (sched_ctrl->ta_frame + 100) % 1024)
continue;
@@ -910,11 +912,6 @@ static void nr_dlsch_preprocessor(gNB_MAC_INST *mac, post_process_pdsch_t *pp_pd
for (int i = 0; i < num_beams; i++)
n_rb_sched[i] = bw;
/* Retrieve amount of data to send for this UE */
UE_iterator(mac->UE_info.connected_ue_list, UE) {
update_dlsch_buffer(pp_pdsch->frame, pp_pdsch->slot, UE);
}
int average_agg_level = 4; // TODO find a better estimation
int max_sched_ues = bw / (average_agg_level * NR_NB_REG_PER_CCE);