new structure for UE timers and reworking of UE RRC timers

This commit is contained in:
francescomani
2024-01-24 14:26:06 +01:00
parent da5ce90dcf
commit 9e8bc938bd
6 changed files with 254 additions and 212 deletions
+41
View File
@@ -865,3 +865,44 @@ void nr_est_delay(int ofdm_symbol_size, const c16_t *ls_est, c16_t *ch_estimates
delay->delay_max_val = max_val;
delay->est_delay = max_pos - sync_pos;
}
void nr_timer_start(NR_timer_t *timer)
{
timer->active = true;
timer->counter = 0;
}
void nr_timer_stop(NR_timer_t *timer)
{
timer->active = false;
timer->counter = 0;
}
bool is_nr_timer_active(NR_timer_t timer)
{
return timer.active;
}
bool nr_timer_tick(NR_timer_t *timer)
{
bool expired = false;
if (timer->active) {
timer->counter += timer->step;
expired = nr_timer_expired(*timer);
if (expired)
timer->active = false;
}
return expired;
}
bool nr_timer_expired(NR_timer_t timer)
{
return (timer.counter >= timer.target);
}
void nr_timer_setup(NR_timer_t *timer, const uint32_t target, const uint32_t step)
{
timer->target = target;
timer->step = step;
nr_timer_stop(timer);
}