more logical handling of x/y in button events
click at x/y refers to the toplevel window and the widget knows its own x/y position, so let's keep the x/y of the click as is and let the down widget handle translation by itself something like that
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@@ -237,7 +237,7 @@ static void horizontal_button(gui *_g, widget *_this, int x, int y,
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l = this->common.children;
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while (l) {
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if (l->item->x <= x && x < l->item->x + l->item->width) {
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l->item->button(g, l->item, x - l->item->x, y, button, up);
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l->item->button(g, l->item, x, y, button, up);
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break;
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}
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l = l->next;
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@@ -255,7 +255,7 @@ static void vertical_button(gui *_g, widget *_this, int x, int y,
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l = this->common.children;
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while (l) {
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if (l->item->y <= y && y < l->item->y + l->item->height) {
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l->item->button(g, l->item, x, y - l->item->y, button, up);
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l->item->button(g, l->item, x, y, button, up);
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break;
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}
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l = l->next;
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