more logical handling of x/y in button events
click at x/y refers to the toplevel window and the widget knows its own x/y position, so let's keep the x/y of the click as is and let the down widget handle translation by itself something like that
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@@ -49,6 +49,8 @@ static void button(gui *_g, widget *_this, int x, int y, int button, int up)
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struct gui *g = _g;
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struct textlist_widget *this = _this;
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LOGD("BUTTON textlist %p xy %d %d button %d up %d\n", _this, x, y, button, up);
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y -= this->common.y;
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x -= this->common.x;
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/* scroll up */
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if (button == 4 && up == 0) {
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gui_notify(g, "scrollup", _this, NULL);
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