Fixed bugs in frame sync for UE
UE is a bit more stable now
This commit is contained in:
+6
-3
@@ -666,6 +666,8 @@ void *UE_thread(void *arg) {
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int thread_idx=0;
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notifiedFIFO_t freeBlocks;
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initNotifiedFIFO_nothreadSafe(&freeBlocks);
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NR_UE_MAC_INST_t *mac = get_mac_inst(0);
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for (int i=0; i<RX_NB_TH+1; i++) // RX_NB_TH working + 1 we are making to be pushed
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pushNotifiedFIFO_nothreadSafe(&freeBlocks,
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@@ -683,11 +685,12 @@ void *UE_thread(void *arg) {
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syncRunning=false;
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syncData_t *tmp=(syncData_t *)NotifiedFifoData(res);
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// shift the frame index with all the frames we trashed meanwhile we perform the synch search
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decoded_frame_rx=(tmp->proc.decoded_frame_rx+trashed_frames) % MAX_FRAME_NUMBER;
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decoded_frame_rx=((((mac->mib->systemFrameNumber.buf[0] >> mac->mib->systemFrameNumber.bits_unused)<<4) | tmp->proc.decoded_frame_rx) +
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(!UE->init_sync_frame) + trashed_frames) % MAX_FRAME_NUMBER;
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delNotifiedFIFO_elt(res);
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} else {
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readFrame(UE, ×tamp, true);
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trashed_frames++;
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trashed_frames+=2;
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continue;
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}
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}
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@@ -722,7 +725,7 @@ void *UE_thread(void *arg) {
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// and we shifted above to the first slot of next frame
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decoded_frame_rx++;
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// we do ++ first in the regular processing, so it will be begin of frame;
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absolute_slot=decoded_frame_rx*nb_slot_frame + nb_slot_frame -1;
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absolute_slot=decoded_frame_rx*nb_slot_frame -1;
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continue;
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}
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