Reduced scope of llr_buffer
Direct check on dlsim buffer
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@@ -864,7 +864,6 @@ void *UE_thread(void *arg) {
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bool syncRunning=false;
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const int nb_slot_frame = UE->frame_parms.slots_per_frame;
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int absolute_slot=0, decoded_frame_rx=INT_MAX, trashed_frames=0;
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UE->phy_sim_mode = false;
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while (!oai_exit) {
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if (UE->lost_sync) {
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