This commit introduces several enhancements in X2AP and RRC to deal
with ENDC. The main goal is to deal with UE's on/off and with various
errors.
The following work is included:
- DC prep and DC overall X2 timers
- X2 messages for UE release and DC timers' timeout
Open problems:
- what to do when the UE sends an scg Failure? This commit removes
the UE. And this removal may not be correctly done
- UE removal in the gNB's PHY layer (a next commit is coming,
but it is hackish and will need a rework)
The test seemingly ensures that this code block is hit only once.
However, if we enable later activation of MMEs, it will be hit a second
(and third, ...) time. The only thing in guards against, though, is an
INIT message to the L1L2 thread, when register_enb_pending == 0, which
should only be sent once. Therefore, functionality won't be changed if
register_enb_pending becomes negative, and the assert can be removed.
Previously, the various rlc_*_ind() functions had a parameter to enable
the MAC to specify the max TB size that a subsequent call to the
corresponding rlc_*_req() (!) function would return. This patch removes
this parameter from the rlc_*_ind() functions and makes the parameter
working that is already in the rlc_*_req() functions.
UE_list_t is now used as a separate list. It can be e.g. used in the
scheduler to mark groups of users. The original UE_list_t is renamed to
UE_info_t to reflect that it is a container for information about UEs.
ignoring command line paramters clock_source and time_source in lte-softmodem and harmonizing it with nr-softmodem
time_source and clock_source handled separately in usrp_lib.cpp
The timer code used to trigger periodic statistics message sending used
ITTI. Together with a high frequency reporting (e.g. 1ms), this resulted
in high CPU usage. This commit reimplements this:
* using a thread that is synchronized to the RU (if there is no MAC, we
assume there is no RU generating a tick so we create the tick source
ourselves)
* no RB trees but plain arrays
* smaller interface for users
* slight user interface changes
* remove stopped timer state: such timer might be simply removed
* remove one-shot timers