/* * Licensed to the OpenAirInterface (OAI) Software Alliance under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The OpenAirInterface Software Alliance licenses this file to You under * the OAI Public License, Version 1.1 (the "License"); you may not use this file * except in compliance with the License. * You may obtain a copy of the License at * * http://www.openairinterface.org/?page_id=698 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *------------------------------------------------------------------------------- * For more information about the OpenAirInterface (OAI) Software Alliance: * contact@openairinterface.org */ /*! \file communicationthread.h * \brief this thread is to process the communication between the simulator and the visualisor * \author M. Mosli * \date 2012 * \version 0.1 * \company Eurecom * \email: mosli@eurecom.fr */ #ifndef COMMUNICATIONTHREAD_H #define COMMUNICATIONTHREAD_H #include #include #include #include "mywindow.h" #include "structures.h" class CommunicationThread : public QThread { Q_OBJECT public: CommunicationThread(MyWindow* window); signals: void newData(QString data, int frame); void newPosition(); void endOfTheSimulation(); private: void run(); MyWindow* window; }; #endif // COMMUNICATIONTHREAD_H