/******************************************************************************* Eurecom OpenAirInterface 2 Copyright(c) 1999 - 2010 Eurecom This program is free software; you can redistribute it and/or modify it under the terms and conditions of the GNU General Public License, version 2, as published by the Free Software Foundation. This program is distributed in the hope it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. The full GNU General Public License is included in this distribution in the file called "COPYING". Contact Information Openair Admin: openair_admin@eurecom.fr Openair Tech : openair_tech@eurecom.fr Forums : http://forums.eurecom.fsr/openairinterface Address : Eurecom, 2229, route des crĂȘtes, 06560 Valbonne Sophia Antipolis, France *******************************************************************************/ /*! \file openglwidget.cpp * \brief area devoted to draw the nodes and their connections * \author M. Mosli * \date 2012 * \version 0.1 * \company Eurecom * \email: mosli@eurecom.fr */ #include "openglwidget.h" #include #include extern struct Geo geo[NUMBER_OF_eNB_MAX+NUMBER_OF_UE_MAX]; extern int x_area; extern int y_area; extern int z_area; extern int node_number; extern int nb_enb; int use_map = 1; int node_color = 0; int link_color = 0; int w = 10, h = 16, sw = 24, sh = 22; QString usedMap; void drawMeter() { glBegin(GL_LINES); glVertex2d(-3,0); glVertex2d(3,0); glVertex2d(-3,0); glVertex2d(-3,-5); glVertex2d(0,0); glVertex2d(0,-5); glVertex2d(3,0); glVertex2d(3,-5); glEnd(); } OpenGLWidget::OpenGLWidget() { geo[0].x = -1; draw_connections = true; QString uri; QString image; uri.sprintf("%s/UTIL/OMV/",getenv("OPENAIR2_DIR")); image = "mus.png"; usedMap = uri + image; } void OpenGLWidget::paintGL() { glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D(0,620,0,540); glColor3d(0,0,0); if (use_map) loadTexture(); glTranslated(50,20,0); drawSquare(0, 0, 6, 10, 24, 24); glTranslated(0,500,0); drawMeter(); glTranslated(-10,0,0); drawSquare(y_area % 10, 0, 6, 10, 24, 24); glTranslated(10,0,0); if (y_area >= 10) { glTranslated(-20,0,0); drawSquare((y_area % 100) / 10, 0, 6, 10, 24, 24); glTranslated(20,0,0); } if (y_area >= 100) { glTranslated(-30,0,0); drawSquare((y_area % 1000) / 100, 0, 6, 10, 24, 24); glTranslated(30,0,0); } if (y_area >= 1000) { glTranslated(-40,0,0); drawSquare(y_area / 1000, 0, 6, 10, 24, 24); glTranslated(40,0,0); } glTranslated(561,-500,0); drawMeter(); glTranslated(-10,0,0); drawSquare(x_area % 10, 0, 6, 10, 24, 24); glTranslated(10,0,0); if (x_area >= 10) { glTranslated(-20,0,0); drawSquare((x_area % 100) / 10, 0, 6, 10, 24, 24); glTranslated(20,0,0); } if (x_area >= 100) { glTranslated(-30,0,0); drawSquare((x_area % 1000) / 100, 0, 6, 10, 24, 24); glTranslated(30,0,0); } if (x_area >= 1000) { glTranslated(-40,0,0); drawSquare(x_area / 1000, 0, 6, 10, 24, 24); glTranslated(40,0,0); } //glTranslated(-1 * (x_area >= 1000 ? 601 : (x_area >= 100 ? 611 : (x_area >= 10 ? 621 : 631))),0,0); glTranslated(-552,0,0); drawGrid(); if (draw_connections) drawConnections(); drawNodes(); } void OpenGLWidget::loadTexture(){ QImage b; glColor3d(255,255,255); glEnable(GL_TEXTURE_2D); textures[0] = bindTexture(QPixmap(usedMap), GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2d(0,1); glVertex2d(58,520); glTexCoord2d(0,0); glVertex2d(58,20); glTexCoord2d(1,0); glVertex2d(558,20); glTexCoord2d(1,1); glVertex2d(558,520); glEnd(); glDisable(GL_TEXTURE_2D); } void OpenGLWidget::drawNewPosition(){ updateGL(); } void OpenGLWidget::setDrawConnections(int draw){ this->draw_connections = draw; updateGL(); } void OpenGLWidget::setUseMap(int use){ use_map = use; updateGL(); } void OpenGLWidget::setUsedMap(QString map_path){ usedMap = map_path; } void OpenGLWidget::setUsedMap(int map){ QString uri; QString image; uri.sprintf("%s/UTIL/OMV/",getenv("OPENAIR2_DIR")); switch (map){ case 1: image = "mus.png"; usedMap = uri + image; break; case 2: image = "new.jpg"; usedMap = uri + image; break; case 3: image = "new2.jpg"; usedMap = uri + image; break; case 4: image = "white.png"; usedMap = uri + image; break; case 5: image = "red.png"; usedMap = uri + image; break; case 6: image = "green.png"; usedMap = uri + image; break; case 7: image = "blue.png"; usedMap = uri + image; break; } } void OpenGLWidget::setNodesColor(int index){ node_color = index; updateGL(); } void OpenGLWidget::setLinksColor(int index){ link_color = index; updateGL(); } void OpenGLWidget::updateNodeSize(int size){ switch (size) { case 1: w = 8; h = 12; sw = 20; sh = 18; break; case 2: w = 10; h = 16; sw = 24; sh = 22; break; case 3: w = 12; h = 20; sw = 28; sh = 26; break; } updateGL(); } OpenGLWidget::~OpenGLWidget(){ glDeleteTextures(1, textures); } void OpenGLWidget::drawConnections(){ for (int i=0; i= 0) { glBegin(GL_QUADS); glVertex2d(-sw/2,-sh/2); glVertex2d(-sw/2, sh/2); glVertex2d( sw/2, sh/2); glVertex2d( sw/2,-sh/2); glEnd(); } else { glBegin(GL_QUADS); glVertex2d(-(sw*2)/3,-sh/2); glVertex2d(-(sw*2)/3, sh/2); glVertex2d( (sw*2)/3, sh/2); glVertex2d( (sw*2)/3,-sh/2); glEnd(); } //draw the digit //set the right color if (back) switch (node_color) { case 0: glColor3d(255,0,0); break; case 1: glColor3d(0,0,255); break; case 2: glColor3d(0,255,0); break; case 3: glColor3d(255,255,255); break; } else glColor3d(255,0,0); if (digit < 10 && digit >= 0) { glBegin(GL_LINES); switch (digit){ case 0: glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); glVertex2d(w/2,-h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,-h/2); glVertex2d(-w/2,h/2); break; case 1: glVertex2d(w/2,h/2); glVertex2d(w/2,-h/2); break; case 2: glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(w/2,0); glVertex2d(-w/2,0); glVertex2d(w/2,0); glVertex2d(-w/2,-h/2); glVertex2d(-w/2,0); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); break; case 3: glVertex2d(w/2,h/2); glVertex2d(w/2,-h/2); glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(w/2,0); glVertex2d(-w/2,0); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); break; case 4: glVertex2d(w/2,-h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,h/2); glVertex2d(-w/2,0); glVertex2d(-w/2,0); glVertex2d(w/2,0); break; case 5: glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,h/2); glVertex2d(-w/2,0); glVertex2d(-w/2,0); glVertex2d(w/2,0); glVertex2d(w/2,-h/2); glVertex2d(w/2,0); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); break; case 6: glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,h/2); glVertex2d(-w/2,-h/2); glVertex2d(-w/2,0); glVertex2d(w/2,0); glVertex2d(w/2,-h/2); glVertex2d(w/2,0); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); break; case 7: glVertex2d(w/2,h/2); glVertex2d(w/2,-h/2); glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); break; case 8: glVertex2d(-w/2,0); glVertex2d(w/2,0); glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); glVertex2d(w/2,-h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,0); glVertex2d(-w/2,h/2); break; case 9: glVertex2d(-w/2,0); glVertex2d(w/2,0); glVertex2d(-w/2,h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,-h/2); glVertex2d(w/2,-h/2); glVertex2d(w/2,-h/2); glVertex2d(w/2,h/2); glVertex2d(-w/2,-h/2); glVertex2d(-w/2,h/2); break; } glEnd(); } else { glTranslated(w - 2,0,0); drawSquare(digit % 10, 2, w, h, sw, sh); glTranslated(-2 * w + 4 ,0,0); drawSquare(digit / 10, 2, w, h, sw, sh); glTranslated(w - 2,0,0); } } void OpenGLWidget::drawBaseStation(int digit){ /* GLUquadric* params; params = gluNewQuadric(); gluQuadricDrawStyle(params,GLU_FILL); gluDisk(params,0,sw/2,20,1); gluDeleteQuadric(params);*/ glLineWidth(2.0); glBegin(GL_TRIANGLES); glVertex2d(0,2*sh); glVertex2d(-sw*2/3,-sh/2); glVertex2d(sw*2/3,-sh/2); glEnd(); drawSquare(digit, 2, w, h, sw, sh); }