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1.8 KiB
C++

/*
* Licensed to the OpenAirInterface (OAI) Software Alliance under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The OpenAirInterface Software Alliance licenses this file to You under
* the OAI Public License, Version 1.1 (the "License"); you may not use this file
* except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.openairinterface.org/?page_id=698
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*-------------------------------------------------------------------------------
* For more information about the OpenAirInterface (OAI) Software Alliance:
* contact@openairinterface.org
*/
#include <string>
//defines structs for socket handling
#include <netinet/in.h>
using namespace std;
typedef struct sockaddr_in SockAddrStruct;
typedef struct hostent HostInfoStruct;
class TcpClient
{
public:
TcpClient();
~TcpClient();
void connectToServer( string &hostname, int port );
void disconnect( );
void transmit( string &txString );
void receive( string &rxString );
string getCurrentHostName( ) const;
int getCurrentPort( ) const;
private:
string currentHostName;
int currentPort;
int currentSocketDescr;
SockAddrStruct serverAddress;
HostInfoStruct * currentHostInfo;
bool clientIsConnected;
int receiveBufferSize;
};