- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly
For automated changes based on OAI PL v1.1:
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml
The rest (cmake, files with missing license, cmake) manually.
36 lines
614 B
C++
36 lines
614 B
C++
/*
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* SPDX-License-Identifier: LicenseRef-CSSL-1.0
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*/
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/*!
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* \brief this thread is to process the communication between the simulator and the visualisor
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*/
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#ifndef COMMUNICATIONTHREAD_H
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#define COMMUNICATIONTHREAD_H
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#include <QThread>
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#include <QDebug>
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#include <QTextEdit>
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#include "mywindow.h"
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#include "structures.h"
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class CommunicationThread : public QThread
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{
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Q_OBJECT
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public:
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CommunicationThread(MyWindow* window);
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signals:
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void newData(QString data, int frame);
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void newPosition();
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void endOfTheSimulation();
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private:
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void run();
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MyWindow* window;
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};
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#endif // COMMUNICATIONTHREAD_H
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