Files
openairinterface5g/openair2/UTIL/OMV/communicationthread.h
Robert Schmidt 8107939f08 Change OAI license to CSSL v1.0 (and others)
- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
  scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly

For automated changes based on OAI PL v1.1:

    perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
    perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
    perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml

The rest (cmake, files with missing license, cmake) manually.
2026-03-27 16:36:37 +01:00

36 lines
614 B
C++

/*
* SPDX-License-Identifier: LicenseRef-CSSL-1.0
*/
/*!
* \brief this thread is to process the communication between the simulator and the visualisor
*/
#ifndef COMMUNICATIONTHREAD_H
#define COMMUNICATIONTHREAD_H
#include <QThread>
#include <QDebug>
#include <QTextEdit>
#include "mywindow.h"
#include "structures.h"
class CommunicationThread : public QThread
{
Q_OBJECT
public:
CommunicationThread(MyWindow* window);
signals:
void newData(QString data, int frame);
void newPosition();
void endOfTheSimulation();
private:
void run();
MyWindow* window;
};
#endif // COMMUNICATIONTHREAD_H