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openairinterface5g/common/utils/tests/test_fsn.cpp
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Robert Schmidt 449910dbc7 Add fsn lib to simplify frame/slot handling
Refactor existing code, and harmonize interface. Add a couple of tests.

Signed-off-by: Robert Schmidt <robert.schmidt@openairinterface.org>
2026-04-15 10:26:53 +02:00

85 lines
1.8 KiB
C++

/*
* SPDX-License-Identifier: LicenseRef-CSSL-1.0
*/
#include <gtest/gtest.h>
extern "C" {
#include "fsn.h"
}
TEST(fsn, test_mu0_fsn_add) {
fsn_t current = {123, 5, 0};
fsn_t next = current;
next = fsn_add_delta(next, 12);
EXPECT_EQ(next.f, 124);
EXPECT_EQ(next.s, 7);
EXPECT_EQ(next.mu, 0);
next = fsn_add_delta(next, 10);
EXPECT_EQ(next.f, 125);
EXPECT_EQ(next.s, 7);
EXPECT_EQ(next.mu, 0);
next = fsn_add_delta(next, 10 * 1024);
EXPECT_EQ(next.f, 125);
EXPECT_EQ(next.s, 7);
EXPECT_EQ(next.mu, 0);
}
TEST(fsn, test_mu0_get_diff) {
fsn_t current = {123, 5, 0};
fsn_t next = fsn_add_delta(current, 12);
int diff;
diff = fsn_get_diff(current, next);
EXPECT_EQ(diff, -12);
diff = fsn_get_diff(next, current);
EXPECT_EQ(diff, 12);
}
TEST(fsn, test_mu0_get_max) {
fsn_t current = {123, 5, 0};
fsn_t next = {125, 7, 0};
fsn_t max = fsn_get_max(current, next);
EXPECT_EQ(max.f, next.f);
EXPECT_EQ(max.s, next.s);
EXPECT_EQ(max.mu, next.mu);
}
TEST(fsn, test_mu0_equal) {
fsn_t a = {123, 5, 0};
fsn_t b = a;
fsn_t c = {123, 6, 0};
EXPECT_TRUE(fsn_equal(a, b));
EXPECT_FALSE(fsn_equal(a, c));
}
TEST(fsn, test_mu0_in_the_past) {
fsn_t a = {0, 0, 0};
fsn_t n = {100, 9, 0};
fsn_t b_bef = {511, 9, 0};
fsn_t b_ex = {512, 0, 0};
fsn_t b_aft = {512, 1, 0};
// a is in the past of n
EXPECT_TRUE(fsn_in_the_past(a, n));
// similarly, a is in the past of b_bef
EXPECT_TRUE(fsn_in_the_past(a, b_bef));
// difference "to both sides" is 512 frames, so we consider a still in the
// past of b_ex
EXPECT_TRUE(fsn_in_the_past(a, b_ex));
// (b_aft - a) < (a - b_aft) => b_aft is in the past of a because of
// wrap-around
EXPECT_TRUE(fsn_in_the_past(b_aft, a));
}
int main(int argc, char** argv)
{
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}