Pre-ci test passed git-svn-id: http://svn.eurecom.fr/openair4G/trunk@4000 818b1a75-f10b-46b9-bf7c-635c3b92a50f
171 lines
4.8 KiB
C
171 lines
4.8 KiB
C
#include "defs.h"
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int mult_cpx_matrix_h(short *x1[2][2],
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short *x2[2][2],
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short *y[2][2],
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unsigned int N,
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unsigned short output_shift,
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short hermitian)
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{
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if (hermitian) {
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// this computes x1^H*x2 and stores it in y
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mult_cpx_vector_h(x2[0][0],x1[0][0],y[0][0],N,output_shift,1);
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mult_cpx_vector_h(x2[0][1],x1[0][1],y[0][0],N,output_shift,1);
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mult_cpx_vector_h(x2[0][0],x1[1][0],y[1][0],N,output_shift,1);
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mult_cpx_vector_h(x2[0][1],x1[1][1],y[1][0],N,output_shift,1);
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mult_cpx_vector_h(x2[1][0],x1[0][0],y[0][1],N,output_shift,1);
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mult_cpx_vector_h(x2[1][1],x1[0][1],y[0][1],N,output_shift,1);
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mult_cpx_vector_h(x2[1][0],x1[1][0],y[1][1],N,output_shift,1);
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mult_cpx_vector_h(x2[1][1],x1[1][1],y[1][1],N,output_shift,1);
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}
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else {
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// this computes x1*x2^H and stores it in y
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mult_cpx_vector_h(x1[0][0],x2[0][0],y[0][0],N,output_shift,1);
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mult_cpx_vector_h(x1[0][1],x2[0][1],y[0][0],N,output_shift,1);
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mult_cpx_vector_h(x1[0][0],x2[1][0],y[0][1],N,output_shift,1);
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mult_cpx_vector_h(x1[0][1],x2[1][1],y[0][1],N,output_shift,1);
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mult_cpx_vector_h(x1[1][0],x2[0][0],y[1][0],N,output_shift,1);
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mult_cpx_vector_h(x1[1][1],x2[0][1],y[1][0],N,output_shift,1);
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mult_cpx_vector_h(x1[1][0],x2[1][0],y[1][1],N,output_shift,1);
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mult_cpx_vector_h(x1[1][1],x2[1][1],y[1][1],N,output_shift,1);
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}
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}
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int mult_cpx_matrix_vector(int *x1[2][2],
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int *x2[2],
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int *y[2],
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unsigned int N,
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unsigned short output_shift)
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{
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Zero_Buffer(y[0],N*8);
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Zero_Buffer(y[1],N*8);
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// this computes x1*x2 and stores it in y (32 bit)
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mult_cpx_vector_add32((short*)x2[0],(short*)x1[0][0],(short*)y[0],N);
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mult_cpx_vector_add32((short*)x2[1],(short*)x1[0][1],(short*)y[0],N);
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mult_cpx_vector_add32((short*)x2[0],(short*)x1[1][0],(short*)y[1],N);
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mult_cpx_vector_add32((short*)x2[1],(short*)x1[1][1],(short*)y[1],N);
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// shift and pack
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shift_and_pack((short*)y[0],N,output_shift);
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shift_and_pack((short*)y[1],N,output_shift);
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}
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#ifdef MAIN_MM
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#include <stdio.h>
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#include <stdlib.h>
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main ()
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{
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short x1_00[256] __attribute__((aligned(16)));
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short x1_10[256] __attribute__((aligned(16)));
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short x1_01[256] __attribute__((aligned(16)));
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short x1_11[256] __attribute__((aligned(16)));
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short x2_0[256] __attribute__((aligned(16)));
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short x2_1[256] __attribute__((aligned(16)));
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short y_0[256] __attribute__((aligned(16)));
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short y_1[256] __attribute__((aligned(16)));
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int *x1[2][2];
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int *x2[2];
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int *y[2];
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int i,m,n;
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x1[0][0] = (int*)x1_00;
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x1[0][1] = (int*)x1_01;
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x1[1][0] = (int*)x1_10;
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x1[1][1] = (int*)x1_11;
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x2[0] = (int*)x2_0;
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x2[1] = (int*)x2_1;
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y[0] = (int*)y_0;
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y[1] = (int*)y_1;
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for(m=0;m<2;m++){
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for(n=0;n<2;n++){
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for(i=0;i<256;i+=4) {
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((short*)x1[m][n])[i] = ((short) rand())/4;
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((short*)x1[m][n])[i+1] = ((short) rand())/4;
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((short*)x1[m][n])[i+2] = -((short*)x1[m][n])[i+1];
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((short*)x1[m][n])[i+3] = ((short*)x1[m][n])[i];
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}
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}
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for(i=0;i<256;i+=4) {
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((short*)x2[m])[i] = ((short) rand())/4;
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((short*)x2[m])[i+1] = ((short) rand())/4;
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((short*)x2[m])[i+2] = ((short*)x2[m])[i];
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((short*)x2[m])[i+3] = ((short*)x2[m])[i+1];
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}
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Zero_Buffer(y[m],512);
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}
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/*
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input[0] = 100;
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input[1] = 200;
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input[2] = -200;
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input[3] = 100;
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input[4] = 1000;
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input[5] = 2000;
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input[6] = -2000;
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input[7] = 1000;
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input[8] = 100;
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input[9] = 200;
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input[10] = -200;
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input[11] = 100;
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input[12] = 1000;
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input[13] = 2000;
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input[14] = -2000;
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input[15] = 1000;
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input2[0] = 2;
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input2[1] = 1;
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input2[2] = 2;
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input2[3] = 1;
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input2[4] = 20;
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input2[5] = 10;
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input2[6] = 20;
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input2[7] = 10;
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input2[8] = 2;
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input2[9] = 1;
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input2[10] = 2;
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input2[11] = 1;
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input2[12] = 2000;
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input2[13] = 1000;
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input2[14] = 2000;
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input2[15] = 1000;
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x1[0][0] = (int*)input;
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x1[0][1] = (int*)input;
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x1[1][0] = (int*)input;
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x1[1][1] = (int*)input;
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x2[0] = (int*)input2;
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x2[1] = (int*)input2;
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y[0] = (int*)output;
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y[1] = (int*)output2;
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*/
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mult_cpx_matrix_vector(x1,x2,y,64,15);
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//mult_cpx_vector_add32(x2[0],x1[0][0],y[0],64);
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for (i=0;i<128;i+=2)
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printf("i=%d, x1 = [%d+1i*%d %d+1i*%d; %d+1i*%d %d+1i*%d]; x2 = [%d+1i*%d; %d+1i*%d]; y = [%d+1i*%d; %d+1i*%d]; y_m= round(x1*x2./pow2(15)); y-y_m \n",
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i,
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((short*)x1[0][0])[2*i], ((short*)x1[0][0])[2*i+2],
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((short*)x1[0][1])[2*i], ((short*)x1[0][1])[2*i+2],
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((short*)x1[1][0])[2*i], ((short*)x1[1][0])[2*i+2],
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((short*)x1[1][1])[2*i], ((short*)x1[1][1])[2*i+2],
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((short*)x2[0])[2*i], ((short*)x2[0])[2*i+1],
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((short*)x2[1])[2*i], ((short*)x2[1])[2*i+1],
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((short*)y[0])[2*i], ((short*)y[0])[2*i+1],
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((short*)y[1])[2*i], ((short*)y[1])[2*i+1]);
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//((int*)y[0])[i], ((int*)y[0])[i+1],
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//((int*)y[1])[i], ((int*)y[1])[i+1]);
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}
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#endif
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