- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly
For automated changes based on OAI PL v1.1:
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml
The rest (cmake, files with missing license, cmake) manually.
83 lines
2.1 KiB
C
83 lines
2.1 KiB
C
/*
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* SPDX-License-Identifier: LicenseRef-CSSL-1.0
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*/
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#include "thread-pool.h"
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#include "actor.h"
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#include "system.h"
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#include "assertions.h"
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void *actor_thread(void *arg);
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void init_actor(Actor_t *actor, const char *name, int core_affinity)
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{
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actor->terminate = false;
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initNotifiedFIFO(&actor->fifo);
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char actor_name[16];
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snprintf(actor_name, sizeof(actor_name), "%s%s", name, "_actor");
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threadCreate(&actor->thread, actor_thread, (void *)actor, actor_name, core_affinity, OAI_PRIORITY_RT_MAX);
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}
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/// @brief Main actor thread
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/// @param arg actor pointer
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/// @return NULL
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void *actor_thread(void *arg)
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{
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Actor_t *actor = arg;
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// Infinite loop to process requests
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do {
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notifiedFIFO_elt_t *elt = pullNotifiedFIFO(&actor->fifo);
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if (elt == NULL) {
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AssertFatal(actor->terminate, "pullNotifiedFIFO() returned NULL\n");
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break;
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}
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if (elt->processingFunc) // processing function can be NULL
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elt->processingFunc(NotifiedFifoData(elt));
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if (elt->reponseFifo) {
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pushNotifiedFIFO(elt->reponseFifo, elt);
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} else
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delNotifiedFIFO_elt(elt);
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} while (!actor->terminate);
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return NULL;
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}
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void destroy_actor(Actor_t *actor)
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{
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actor->terminate = true;
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abortNotifiedFIFO(&actor->fifo);
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pthread_join(actor->thread, NULL);
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}
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static void self_destruct_fun(void *arg) {
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Actor_t *actor = arg;
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actor->terminate = true;
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abortNotifiedFIFO(&actor->fifo);
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}
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void shutdown_actor(Actor_t *actor)
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{
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notifiedFIFO_t response_fifo;
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initNotifiedFIFO(&response_fifo);
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notifiedFIFO_elt_t *elt = newNotifiedFIFO_elt(0, 0, &response_fifo, self_destruct_fun);
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elt->msgData = actor;
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pushNotifiedFIFO(&actor->fifo, elt);
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elt = pullNotifiedFIFO(&response_fifo);
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delNotifiedFIFO_elt(elt);
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abortNotifiedFIFO(&response_fifo);
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pthread_join(actor->thread, NULL);
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}
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void flush_actor(Actor_t *actor)
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{
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notifiedFIFO_t response_fifo;
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initNotifiedFIFO(&response_fifo);
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notifiedFIFO_elt_t *elt = newNotifiedFIFO_elt(0, 0, &response_fifo, NULL);
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pushNotifiedFIFO(&actor->fifo, elt);
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elt = pullNotifiedFIFO(&response_fifo);
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delNotifiedFIFO_elt(elt);
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abortNotifiedFIFO(&response_fifo);
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}
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