Files
openairinterface5g/common/utils/actor/actor.h
T
Robert Schmidt 8107939f08 Change OAI license to CSSL v1.0 (and others)
- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
  scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly

For automated changes based on OAI PL v1.1:

    perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
    perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
    perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml

The rest (cmake, files with missing license, cmake) manually.
2026-03-27 16:36:37 +01:00

41 lines
1.2 KiB
C

/*
* SPDX-License-Identifier: LicenseRef-CSSL-1.0
*/
#ifndef ACTOR_H
#define ACTOR_H
#include "notified_fifo.h"
#define INIT_ACTOR(ptr, name, core_affinity) init_actor((Actor_t *)ptr, name, core_affinity);
#define DESTROY_ACTOR(ptr) destroy_actor((Actor_t *)ptr);
#define SHUTDOWN_ACTOR(ptr) shutdown_actor((Actor_t *)ptr);
typedef struct {
notifiedFIFO_t fifo;
bool terminate;
pthread_t thread;
} Actor_t;
/// @brief Initialize the actor. Starts actor thread
/// @param actor
/// @param name Actor name. Thread name will be derived from it
/// @param core_affinity Core affinity. Specify -1 for no affinity
void init_actor(Actor_t *actor, const char *name, int core_affinity);
/// @brief Destroy the actor. Free the memory, stop the thread.
/// @param actor
void destroy_actor(Actor_t *actor);
/// @brief Gracefully shutdown the actor, letting all tasks previously started finish
/// @param actor
void shutdown_actor(Actor_t *actor);
/// @brief This function will return when all current jobs in the queue are finished.
/// The caller should make sure no new jobs are added to the queue between this function call and return.
/// @param actor
void flush_actor(Actor_t *actor);
#endif