41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/*
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* SPDX-License-Identifier: LicenseRef-CSSL-1.0
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*/
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#ifndef ACTOR_H
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#define ACTOR_H
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#include "common/utils/threadPool/notified_fifo.h"
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#define INIT_ACTOR(ptr, name, core_affinity) init_actor((Actor_t *)ptr, name, core_affinity);
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#define DESTROY_ACTOR(ptr) destroy_actor((Actor_t *)ptr);
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#define SHUTDOWN_ACTOR(ptr) shutdown_actor((Actor_t *)ptr);
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typedef struct {
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notifiedFIFO_t fifo;
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bool terminate;
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pthread_t thread;
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} Actor_t;
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/// @brief Initialize the actor. Starts actor thread
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/// @param actor
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/// @param name Actor name. Thread name will be derived from it
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/// @param core_affinity Core affinity. Specify -1 for no affinity
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void init_actor(Actor_t *actor, const char *name, int core_affinity);
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/// @brief Destroy the actor. Free the memory, stop the thread.
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/// @param actor
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void destroy_actor(Actor_t *actor);
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/// @brief Gracefully shutdown the actor, letting all tasks previously started finish
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/// @param actor
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void shutdown_actor(Actor_t *actor);
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/// @brief This function will return when all current jobs in the queue are finished.
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/// The caller should make sure no new jobs are added to the queue between this function call and return.
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/// @param actor
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void flush_actor(Actor_t *actor);
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#endif
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