Fixed an issue where if threadpool was aborted when some threads were in a running state the threadpool would never exit. This was due to the fact that the thread terminate task (func == NULL && args == NULL) could have been pushed to queues which were inactive. This change adds a uint64_t mask of threads that have already exited so whenever the terminate task is sent to another queue, it is ensured that the queue used will wake up at least one tpool worker. Also added pushTpool_mask which allows to specify a subset of threads to push the task to but its only used internally. Also added in this commit: A way to allocate thread-safe storage for thread pool workers via get_tpool_worker_index. This index is unique to the thread pool worker within one threadpool and can be used to access arrays in a thread-safe manner. An example of such use was added in a testcase that was added which compares delay between actors and threadpool workers.
126 lines
3.6 KiB
C
126 lines
3.6 KiB
C
/*
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* Licensed to the OpenAirInterface (OAI) Software Alliance under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The OpenAirInterface Software Alliance licenses this file to You under
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* the OAI Public License, Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.openairinterface.org/?page_id=698
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*-------------------------------------------------------------------------------
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* For more information about the OpenAirInterface (OAI) Software Alliance:
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* contact@openairinterface.org
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*/
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#include "actor.h"
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#include "thread-pool.h"
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#include "task.h"
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#include "log.h"
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#include <time.h>
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#define NUM_THREADS 10
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#define NUM_JOBS 200000
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typedef struct {
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struct timespec ts;
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int actor_index;
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} actor_task_t;
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long long delay_table[NUM_THREADS] = {0};
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void calculate_delay(struct timespec* send_ts, int thread_index)
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{
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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long long recv_time = ts.tv_sec * 1000000000LL + ts.tv_nsec;
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long long send_time = send_ts->tv_sec * 1000000000LL + send_ts->tv_nsec;
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long long delay = recv_time - send_time;
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delay_table[thread_index] += delay;
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}
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void tpool_function(void* args)
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{
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int worker_id = get_tpool_worker_index();
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calculate_delay((struct timespec*)args, worker_id);
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free(args);
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}
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void actor_function(void* args)
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{
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actor_task_t* actor_args = (actor_task_t*)args;
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calculate_delay(&actor_args->ts, actor_args->actor_index);
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}
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int main()
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{
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logInit();
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tpool_t pool;
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char params[NUM_THREADS * 4];
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memset(params, 0, sizeof(params));
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for (int i = 0; i < NUM_THREADS; i++) {
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char buf[4];
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snprintf(buf, sizeof(buf), "%d,", -1);
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strcat(params, buf);
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}
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initTpool(params, &pool, true);
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// Example task
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task_t task;
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task.func = tpool_function;
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task.args = NULL;
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// Push tasks to the thread pool
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for (int i = 0; i < NUM_JOBS; i++) {
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struct timespec* ts = malloc(sizeof(struct timespec));
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clock_gettime(CLOCK_MONOTONIC, ts);
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task.args = ts;
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pushTpool(&pool, task);
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}
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// Abort the thread pool
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abortTpool(&pool);
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long long sum_delay = 0;
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for (int i = 0; i < NUM_THREADS; i++) {
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sum_delay += delay_table[i];
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}
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float average_delay = sum_delay / (NUM_JOBS * 1.0f);
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printf("Average task delay on tpool: %.2f ns\n", average_delay);
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memset(delay_table, 0, sizeof(delay_table));
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Actor_t actors[NUM_THREADS];
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for (int i = 0; i < NUM_THREADS; i++) {
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init_actor(&actors[i], "example_actor", -1);
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}
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// Push tasks to the actors
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for (int i = 0; i < NUM_JOBS; i++) {
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notifiedFIFO_elt_t* task = newNotifiedFIFO_elt(sizeof(actor_task_t), 0, NULL, actor_function);
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actor_task_t* arg_ts = (actor_task_t*)NotifiedFifoData(task);
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arg_ts->actor_index = i % NUM_THREADS;
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clock_gettime(CLOCK_MONOTONIC, &arg_ts->ts);
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pushNotifiedFIFO(&actors[i % NUM_THREADS].fifo, task);
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}
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for (int i = 0; i < NUM_THREADS; i++) {
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shutdown_actor(&actors[i]);
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}
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sum_delay = 0;
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for (int i = 0; i < NUM_THREADS; i++) {
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sum_delay += delay_table[i];
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}
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average_delay = sum_delay / (NUM_JOBS * 1.0f);
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printf("Average task delay on actors: %.2f ns\n", average_delay);
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return 0;
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} |