- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly
For automated changes based on OAI PL v1.1:
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml
The rest (cmake, files with missing license, cmake) manually.
73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
/*
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* SPDX-License-Identifier: LicenseRef-CSSL-1.0
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*/
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/*!
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* \brief manages the window and its components
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*/
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#ifndef MYWINDOW_H
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#define MYWINDOW_H
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#include <QPushButton>
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#include <QFrame>
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#include <QTextEdit>
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#include <QLabel>
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#include <QApplication>
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#include <QComboBox>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <signal.h>
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#include "openglwidget.h"
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class MyWindow : public QWidget
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{
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Q_OBJECT
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public:
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MyWindow();
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QTextEdit* getConsoleField();
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OpenGLWidget* getGL();
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void importMap();
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~MyWindow();
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public slots:
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void writeToConsole(QString data, int frame);
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void endOfTheSimulation();
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void setDrawConnections(int draw);
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void setUseMap(int use);
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void setUsedMap(int map);
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void setNodesColor(int index);
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void setLinksColor(int index);
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void updateSize(int size);
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void updateSupervNode(int id);
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void updateSupervData();
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signals:
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void exitSignal();
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private:
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int pattern;
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QComboBox *used_map;
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QLabel *rssi_tab;
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QLabel *specific_position;
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QLabel *specific_state;
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QLabel *specific_dist;
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QLabel *specific_connected_enb;
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QLabel *specific_pathloss;
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QLabel *specific_rnti;
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QLabel *specific_rsrp;
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QLabel *specific_rsrq;
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QLabel *generic_frame;
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QLabel *simulation_data;
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QFrame *control_field;
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QFrame *openGL_field;
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OpenGLWidget *openGl;
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QFrame *console_field;
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QTextEdit *output;
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};
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#endif // MYWINDOW_H
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