Files
openairinterface5g/radio/vrtsim/noise_device.c
T
Robert Schmidt 8107939f08 Change OAI license to CSSL v1.0 (and others)
- all RAN code, CI code, configuration files, dockerfiles, in CSSL v1.0
- all deployment code (openshift, charts, ancillary files like shell
  scripts), in MIT
- documentation in CC-BY-4.0
- exceptions might apply and are listed in NOTICE
- there is a new LICENSES folder with all licenses
- CONTRIBUTIONS.md has been updated accordingly

For automated changes based on OAI PL v1.1:

    perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.{c,h,cpp}
    perl -i~ -0pe 's/\/\*.*Licensed to the OpenAirInterface.*openairinterface.org\n#?/\/*\n * SPDX-License-Identifier: LicenseRef-CSSL-1.0\n/s' **/*.ts
    perl -i~ -0pe 's/<!--.*Licensed to the OpenAirInterface.*openairinterface.org\n.*-->/<!-- SPDX-License-Identifier: LicenseRef-CSSL-1.0 -->/s' **/*.xml

The rest (cmake, files with missing license, cmake) manually.
2026-03-27 16:36:37 +01:00

76 lines
2.1 KiB
C

/*
* SPDX-License-Identifier: LicenseRef-CSSL-1.0
*/
#include "assertions.h"
#include <pthread.h>
#include <errno.h>
#include "noise_device.h"
// Use block size equal to cache size
#define BLOCK_SIZE (64 / sizeof(float)) // 4 bytes per float
// Use a power of 2 for block size length
#define NUM_BLOCKS (8192)
#define NOISE_VECTOR_LENGTH (BLOCK_SIZE * NUM_BLOCKS)
static struct {
pthread_t noise_device_thread;
float noise[NOISE_VECTOR_LENGTH] __attribute__((aligned(64)));
float noise_power;
bool running;
} state;
static uint32_t jz, jsr = 123456789;
static uint32_t random_uint(void)
{
return SHR3;
}
static void generate_one_block_noise(int write_block_index, float noise_power)
{
// Generate noise vector
float block[BLOCK_SIZE];
for (int i = 0; i < BLOCK_SIZE; i++) {
block[i] = noise_power * gaussZiggurat(0, 1);
}
// Write block to noise vector
memcpy(state.noise + write_block_index * BLOCK_SIZE, block, sizeof(block));
}
void *noise_device_thread_function(void *arg)
{
while (state.running) {
// Generate noise vector
generate_one_block_noise(random_uint() % NUM_BLOCKS, state.noise_power);
usleep(10000);
}
return NULL;
}
void init_noise_device(float noise_power)
{
for (int i = 0; i < NUM_BLOCKS; i++) {
generate_one_block_noise(i, noise_power);
}
int ret = pthread_create(&state.noise_device_thread, NULL, noise_device_thread_function, NULL);
AssertFatal(ret == 0, "pthread_create failed: %d, errno %d (%s)\n", ret, errno, strerror(errno));
}
void free_noise_device(void)
{
state.running = false;
int ret = pthread_join(state.noise_device_thread, NULL);
AssertFatal(ret == 0, "pthread_join failed: %d, errno %d (%s)\n", ret, errno, strerror(errno));
}
void get_noise_vector(float *noise_vector, int length)
{
int start_block = random_uint() % NUM_BLOCKS;
while (length > 0) {
int copy_size = min(length, (NUM_BLOCKS - start_block) * BLOCK_SIZE);
memcpy(noise_vector, &state.noise[start_block * BLOCK_SIZE], copy_size * sizeof(float));
start_block = 0;
length -= copy_size;
noise_vector += copy_size;
}
}