102 lines
2.2 KiB
C
102 lines
2.2 KiB
C
#include "gui.h"
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#include "gui_defs.h"
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#include "x.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static void paint(gui *_gui, widget *_w)
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{
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struct gui *g = _gui;
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struct label_widget *l = _w;
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LOGD("PAINT label '%s'\n", l->t);
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x_draw_string(g->x, g->xwin, DEFAULT_FONT, l->color,
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l->common.x, l->common.y + l->baseline, l->t);
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}
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static void hints(gui *_gui, widget *_w, int *width, int *height)
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{
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struct label_widget *l = _w;
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LOGD("HINTS label '%s'\n", l->t);
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*width = l->width;
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*height = l->height;
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}
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widget *new_label(gui *_gui, const char *label)
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{
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struct gui *g = _gui;
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struct label_widget *w;
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glock(g);
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w = new_widget(g, LABEL, sizeof(struct label_widget));
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w->t = strdup(label);
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if (w->t == NULL) OOM;
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w->color = FOREGROUND_COLOR;
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x_text_get_dimensions(g->x, DEFAULT_FONT, label,
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&w->width, &w->height, &w->baseline);
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w->common.paint = paint;
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w->common.hints = hints;
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gunlock(g);
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return w;
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}
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static void button(gui *gui, widget *_this, int x, int y,
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int key_modifiers, int button, int up)
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{
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LOGD("BUTTON label %p xy %d %d button %d up %d\n", _this, x, y, button, up);
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if (up != 0) return;
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gui_notify(gui, "click", _this, &button);
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}
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/* we could use default_button, but it's in widget.c, so, well... */
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static void no_button(gui *gui, widget *_this, int x, int y,
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int key_modifiers, int button, int up)
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{
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/* do nothing */
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}
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/*************************************************************************/
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/* public functions */
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/*************************************************************************/
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void label_set_clickable(gui *_g, widget *_this, int clickable)
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{
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struct gui *g = _g;
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struct label_widget *this = _this;
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glock(g);
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if (clickable)
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this->common.button = button;
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else
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this->common.button = no_button;
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gunlock(g);
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}
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void label_set_text(gui *_g, widget *_this, char *text)
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{
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struct gui *g = _g;
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struct label_widget *this = _this;
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glock(g);
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free(this->t);
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this->t = strdup(text); if (this->t == NULL) OOM;
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x_text_get_dimensions(g->x, DEFAULT_FONT, text,
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&this->width, &this->height, &this->baseline);
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send_event(g, REPACK, this->common.id);
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gunlock(g);
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}
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