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openairinterface5g/openair2/UTIL/OMV/communicationthread.h
T

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1.7 KiB
C++

/*
* Licensed to the OpenAirInterface (OAI) Software Alliance under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The OpenAirInterface Software Alliance licenses this file to You under
* the OAI Public License, Version 1.1 (the "License"); you may not use this file
* except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.openairinterface.org/?page_id=698
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*-------------------------------------------------------------------------------
* For more information about the OpenAirInterface (OAI) Software Alliance:
* contact@openairinterface.org
*/
/*! \file communicationthread.h
* \brief this thread is to process the communication between the simulator and the visualisor
* \author M. Mosli
* \date 2012
* \version 0.1
* \company Eurecom
* \email: mosli@eurecom.fr
*/
#ifndef COMMUNICATIONTHREAD_H
#define COMMUNICATIONTHREAD_H
#include <QThread>
#include <QDebug>
#include <QTextEdit>
#include "mywindow.h"
#include "structures.h"
class CommunicationThread : public QThread
{
Q_OBJECT
public:
CommunicationThread(MyWindow* window);
signals:
void newData(QString data, int frame);
void newPosition();
void endOfTheSimulation();
private:
void run();
MyWindow* window;
};
#endif // COMMUNICATIONTHREAD_H