Files
openairinterface5g/openair2/UTIL/OMV/communicationthread.h
T
Lionel Gauthier 059a0a3fdc astyle --recursive --indent=spaces=2 --style=kr --indent-col1-comments --break-blocks --convert-tabs --max-code-length=200
This is done for better merging branch/LG_PRE_RELEASE_0.3 into trunk (same process is applied on this branch)

git-svn-id: http://svn.eurecom.fr/openair4G/trunk@7073 818b1a75-f10b-46b9-bf7c-635c3b92a50f
2015-04-09 09:29:12 +00:00

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/*******************************************************************************
Eurecom OpenAirInterface 2
Copyright(c) 1999 - 2010 Eurecom
This program is free software; you can redistribute it and/or modify it
under the terms and conditions of the GNU General Public License,
version 2, as published by the Free Software Foundation.
This program is distributed in the hope it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
The full GNU General Public License is included in this distribution in
the file called "COPYING".
Contact Information
Openair Admin: openair_admin@eurecom.fr
Openair Tech : openair_tech@eurecom.fr
Forums : http://forums.eurecom.fsr/openairinterface
Address : Eurecom, 2229, route des crêtes, 06560 Valbonne Sophia Antipolis, France
*******************************************************************************/
/*! \file communicationthread.h
* \brief this thread is to process the communication between the simulator and the visualisor
* \author M. Mosli
* \date 2012
* \version 0.1
* \company Eurecom
* \email: mosli@eurecom.fr
*/
#ifndef COMMUNICATIONTHREAD_H
#define COMMUNICATIONTHREAD_H
#include <QThread>
#include <QDebug>
#include <QTextEdit>
#include "mywindow.h"
#include "structures.h"
class CommunicationThread : public QThread
{
Q_OBJECT
public:
CommunicationThread(MyWindow* window);
signals:
void newData(QString data, int frame);
void newPosition();
void endOfTheSimulation();
private:
void run();
MyWindow* window;
};
#endif // COMMUNICATIONTHREAD_H