making replay_node compile again
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@@ -410,7 +410,6 @@ typedef int(*oai_transport_initfunc_t)(openair0_device *device, openair0_config_
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#define OPTION_LZ4 0x00000001 // LZ4 compression (option_value is set to compressed size)
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#define sample_t struct complex16 // 2*16 bits complex number
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typedef struct {
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uint64_t magic; // Magic value (see defines above)
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@@ -65,6 +65,7 @@ extern RAN_CONTEXT_t RC;
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pthread_mutex_t Sockmutex;
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typedef struct complex16 sample_t; // 2*16 bits complex number
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typedef struct buffer_s {
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int conn_sock;
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@@ -5,6 +5,7 @@
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#include <common/utils/simple_executable.h>
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volatile int oai_exit = 0;
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void fullwrite(int fd, void *_buf, int count) {
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char *buf = _buf;
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@@ -123,7 +124,7 @@ int main(int argc, char *argv[]) {
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setblocking(serviceSock, blocking);
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AssertFatal(read(fd,&header,sizeof(header)), "");
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fullwrite(serviceSock, &header, sizeof(header));
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int dataSize=sizeof(sample_t)*header.size*header.nbAnt;
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int dataSize=sizeof(int32_t)*header.size*header.nbAnt;
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if (dataSize>bufSize) {
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void * new_buff = realloc(buff, dataSize);
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