positioner widget - the child is positioned in the middle, does not grow
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@@ -2,7 +2,7 @@ CC=gcc
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CFLAGS=-Wall -g -pthread
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OBJS=init.o loop.o toplevel_window.o x.o container.o widget.o \
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gui.o label.o event.o xy_plot.o textlist.o notify.o
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gui.o label.o event.o xy_plot.o textlist.o notify.o positioner.o
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gui.a: $(OBJS)
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ar cr gui.a $(OBJS)
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@@ -21,6 +21,7 @@ void widget_dirty(gui *gui, widget *this);
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widget *new_toplevel_window(gui *gui, int width, int height, char *title);
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widget *new_container(gui *gui, int vertical);
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widget *new_positioner(gui *gui);
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widget *new_label(gui *gui, const char *text);
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widget *new_xy_plot(gui *gui, int width, int height, char *label,
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int vruler_width);
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@@ -30,7 +30,7 @@ extern int volatile gui_logd;
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/*************************************************************************/
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enum widget_type {
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TOPLEVEL_WINDOW, CONTAINER, TEXT_LIST, XY_PLOT, BUTTON, LABEL
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TOPLEVEL_WINDOW, CONTAINER, POSITIONER, TEXT_LIST, XY_PLOT, BUTTON, LABEL
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};
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struct widget_list;
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@@ -77,6 +77,10 @@ struct container_widget {
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int nchildren;
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};
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struct positioner_widget {
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struct widget common;
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};
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struct textlist_widget {
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struct widget common;
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char **text;
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@@ -0,0 +1,92 @@
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#include "gui.h"
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#include "gui_defs.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static void add_child(gui *g, widget *_this, widget *child, int position)
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{
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LOGD("ADD_CHILD positioner\n");
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struct positioner_widget *this = _this;
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widget_add_child_internal(g, this, child, position);
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}
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static void del_child(gui *g, widget *_this, widget *child)
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{
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LOGD("DEL_CHILD positioner\n");
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struct positioner_widget *this = _this;
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widget_del_child_internal(g, this, child);
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}
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static void allocate(
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gui *_g, widget *_this, int x, int y, int width, int height)
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{
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LOGD("ALLOCATE positioner %p\n", _this);
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struct gui *g = _g;
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struct positioner_widget *this = _this;
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struct widget_list *l = this->common.children;
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int cwidth, cheight;
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this->common.x = x;
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this->common.y = y;
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this->common.width = width;
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this->common.height = height;
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if (l != NULL) {
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l->item->hints(g, l->item, &cwidth, &cheight);
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l->item->allocate(g, l->item, x+(width-cwidth)/2, y+(height-cheight)/2,
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cwidth, cheight);
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}
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}
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static void hints(gui *_gui, widget *_w, int *width, int *height)
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{
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LOGD("HINTS positioner %p\n", _w);
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struct gui *g = _gui;
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struct positioner_widget *this = _w;
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struct widget_list *l = this->common.children;
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if (l != NULL)
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l->item->hints(g, l->item, width, height);
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else { *width = *height = 1; }
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}
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static void button(gui *_g, widget *_this, int x, int y, int button, int up)
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{
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LOGD("BUTTON positioner %p xy %d %d button %d up %d\n", _this, x, y, button, up);
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struct gui *g = _g;
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struct positioner_widget *this = _this;
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struct widget_list *l = this->common.children;
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if (l != NULL)
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l->item->button(g, l->item, x, y, button, up);
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}
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static void paint(gui *_gui, widget *_this)
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{
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LOGD("PAINT positioner\n");
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struct gui *g = _gui;
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struct widget *this = _this;
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struct widget_list *l = this->children;
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if (l != NULL)
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l->item->paint(g, l->item);
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}
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widget *new_positioner(gui *_gui)
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{
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struct gui *g = _gui;
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struct positioner_widget *w;
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glock(g);
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w = new_widget(g, POSITIONER, sizeof(struct positioner_widget));
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w->common.paint = paint;
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w->common.add_child = add_child;
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w->common.del_child = del_child;
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w->common.allocate = allocate;
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w->common.hints = hints;
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w->common.button = button;
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gunlock(g);
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return w;
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}
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@@ -264,7 +264,8 @@ void widget_dirty(gui *_gui, widget *_this)
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}
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static const char *names[] = {
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"TOPLEVEL_WINDOW", "CONTAINER", "TEXT_LIST", "XY_PLOT", "BUTTON", "LABEL"
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"TOPLEVEL_WINDOW", "CONTAINER", "POSITIONER", "TEXT_LIST",
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"XY_PLOT", "BUTTON", "LABEL"
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};
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const char *widget_name(enum widget_type type)
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{
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@@ -272,6 +273,7 @@ const char *widget_name(enum widget_type type)
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default: break;
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case TOPLEVEL_WINDOW:
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case CONTAINER:
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case POSITIONER:
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case TEXT_LIST:
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case XY_PLOT:
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case BUTTON:
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