Update NR UE threading documentation

Include the newly added UL Actor in the NR UE threading documentation.
This commit is contained in:
Bartosz Podrygajlo
2024-12-20 19:43:18 +01:00
parent f3e60a1417
commit 1df5327f0c
2 changed files with 2 additions and 2 deletions
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@@ -13,7 +13,7 @@ The `UE_thread` function in `nr-ue.c` is the main top level thread that interact
The UE exits when at any point in operation it gets out of synchronization. When the command line option `--non-stop` is used, the UE goes to 'Initial Synchronization' mode when it loses synchronization with gNB. However, this feature is not fully implemented and it is a work in progress at the time of writing this documentation. This will be the default behavior (not a command line option) when the feature is fully implemented.
UE uses actors which are threads dedicated to particular activity. Sync Actor handles initial sync. DL Actors handle DLSCH PHY procedures. UL procedures are processed directly on the threadpool
UE uses actors which are threads dedicated to particular activity. Sync Actor handles initial sync. DL Actors handle DLSCH PHY procedures. UL procedures are are run on the UL Actor
![design](nr-ue-threads.svg)
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