UE socket changed from SCTP to UDP
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@@ -51,6 +51,7 @@ queue_t hi_dci0_req_queue;
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int current_sfn_sf;
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static int ue_sock_descriptor = -1;
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struct sockaddr_in server_address;
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extern nfapi_tx_request_pdu_t* tx_request_pdu[1023][10][10];
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//extern int timer_subframe;
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@@ -1116,13 +1117,12 @@ void UE_config_stub_pnf(void) {
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void ue_init_standalone_socket(const char *addr, int port)
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{
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struct sockaddr_in server_address;
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int addr_len = sizeof(server_address);
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memset(&server_address, 0, addr_len);
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server_address.sin_family = AF_INET;
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server_address.sin_port = htons(port);
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int sd = socket(server_address.sin_family, SOCK_STREAM, IPPROTO_SCTP);
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int sd = socket(server_address.sin_family, SOCK_DGRAM, 0);
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if (sd < 0) {
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LOG_E(MAC, "Socket creation error standalone PNF\n");
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return;
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@@ -1134,6 +1134,7 @@ void ue_init_standalone_socket(const char *addr, int port)
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return;
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}
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// Using connect to use send() instead of sendto()
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while (connect(sd, (struct sockaddr *)&server_address, addr_len) < 0) {
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LOG_E(MAC, "Connection to standalone PNF failed: %s\n", strerror(errno));
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sleep(1);
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@@ -1146,13 +1147,14 @@ void ue_init_standalone_socket(const char *addr, int port)
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void *ue_standalone_pnf_task(void *context)
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{
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int addr_len = sizeof(server_address);
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char buffer[1024];
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int sd = ue_sock_descriptor;
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assert(sd > 0);
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while (true)
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{
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ssize_t len = read(sd, buffer, sizeof(buffer));
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ssize_t len = recvfrom(sd, buffer, sizeof(buffer), 0, (struct sockaddr *)&server_address, &addr_len);
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if (len == -1)
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{
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LOG_E(MAC, "reading from standalone pnf sctp socket failed \n");
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