store_dlsch_buffer() puts the RLC buffer status results in the
UE_TEMPLATE, which is per-CC. Since the DLSCH scheduler works per-CC,
too, we pass the right CC. However, this is not strictly necessary, as
we could do this once before every CC, and it might be updated.
UE_list_t is now used as a separate list. It can be e.g. used in the
scheduler to mark groups of users. The original UE_list_t is renamed to
UE_info_t to reflect that it is a container for information about UEs.
* Simplify store_dlsch_buffer()
* Simplify assign_rbs_required()
* Simplify dlsch_scheduler_pre_processor_partitioning()
* Simplify dlsch_scheduler_pre_processor_accounting() and dlsch_scheduler_pre_processor_accounting_allocate()
* Simplify allocation printing
The original functions used in the fairRR scheduler have been moved to
eNB_scheduler_fairRR
* Remove MIMO_mode_indicator: it is simply not used ATM
* Remove min_rb_unit as parameter: function auto-detects
* Remove commented code
* Remove slice sharing/multiplexing: it is broken
* Remove UE sorting, add UE with add_new_ue() in MAC
- UE sorting is useless overhead on every iteration, instead it should
be governed by a scheduling algorithm (e.g., RR or PF)
- The MAC keeps a UE list and automatically adds a UE
- UE_list empty, set head to -1
* Remove slice_positioning: the slicing functionality is broken
* Remove unused/untested code
When a header is changed, all including files need to be recompiled,
too. Thus, including a header needlessly all over the place drives
compile times up without any reason.
This functions fills the ULSCH CQI indication message incorrectly. Also,
it should only be triggered when the eNB requests CSI. We disable it
here and a subsequent commit enables it again.
Seems like the UEs in the CI don't like when asked to report NR UE
capabilities. So let's first ask for eutra capabilities and then
dig into them to check for en-dc support and only then ask for
NR capabilities. We chose to ask for NR capabilities after receiving
RRCConnectionReconfigurationComplete. That may not be the best thing
to do.
Today, we do nothing with those capabilities. We could completely skip
asking them to the UE, but since the code is there and since it may be
useful in the future, let's do it. Hopefully, it should not hurt too much.